Online courses directory (548)
The network is what makes the cloud. The cloud’s key capabilities—the ability to share infrastructure, the ability to move and scale applications across servers, massive parallelism, virtualization, and worldwide connectivity—are all rooted in the network. Learn how it all works!
Have you ever wished you knew how to program, but had no idea where to start from? This course will teach you how to program in Scratch, an easy to use visual programming language. More importantly, it will introduce you to the fundamental principles of computing and it will help you think like a software engineer.
Cognitive robotics addresses the emerging field of autonomous systems possessing artificial reasoning skills. Successfully-applied algorithms and autonomy models form the basis for study, and provide students an opportunity to design such a system as part of their class project. Theory and application are linked through discussion of real systems such as the Mars Exploration Rover.
This course will explore the state of the art in common sense knowledge, and class projects will design and build interfaces that can exploit this knowledge to make more usable and helpful interfaces.
This year's theme will be about how common sense knowledge differs in different languages and cultures, and how machine understanding of this knowledge can help increase communication between people, and between people and machines.
Communicating With Data has a distinctive structure and content, combining fundamental quantitative techniques of using data to make informed management decisions with illustrations of how real decision makers, even highly trained professionals, fall prey to errors and biases in their understanding. We present the fundamental concepts underlying the quantitative techniques as a way of thinking, not just a way of calculating, in order to enhance decision-making skills. Rather than survey all of the techniques of management science, we stress those fundamental concepts and tools that we believe are most important for the practical analysis of management decisions, presenting the material as much as possible in the context of realistic business situations from a variety of settings. Exercises and examples drawn from marketing, finance, operations management, strategy, and other management functions.
This course presents a top-down approach to communications system design. The course will cover communication theory, algorithms and implementation architectures for essential blocks in modern physical-layer communication systems (coders and decoders, filters, multi-tone modulation, synchronization sub-systems). The course is hands-on, with a project component serving as a vehicle for study of different communication techniques, architectures and implementations. This year, the project is focused on WLAN transceivers. At the end of the course, students will have gone through the complete WLAN System-On-a-Chip design process, from communication theory, through algorithm and architecture all the way to the synthesized standard-cell RTL chip representation.
This course will discuss the major ideas used today in the implementation of programming language compilers. You will learn how a program written in a high-level language designed for humans is systematically translated into a program written in low-level assembly more suited to machines!
This course is offered to graduates and is a project-oriented course to teach new methodologies for designing multi-million-gate CMOS VLSI chips using high-level synthesis tools in conjunction with standard commercial EDA tools. The emphasis is on modular and robust designs, reusable modules, correctness by construction, architectural exploration, and meeting the area, timing, and power constraints within standard cell and FPGA frameworks.
This class explores sound and what can be done with it. Sources are recorded from students' surroundings - sampled and electronically generated (both analog and digital). Assignments include composing with the sampled sounds, feedback, and noise, using digital signal processing (DSP), convolution, algorithms, and simple mixing. The class focuses on sonic and compositional aspects rather than technology, math, or acoustics, though these are examined in varying detail. Students complete weekly composition and listening assignments; material for the latter is drawn from sound art, experimental electronica, conventional and non-conventional classical electronic works, popular music, and previous students' compositions.
This course outlines the physics, modeling, application, and technology of compound semiconductors (primarily III-Vs) in electronic, optoelectronic, and photonic devices and integrated circuits. Topics include: properties, preparation, and processing of compound semiconductors; theory and practice of heterojunctions, quantum structures, and pseudomorphic strained layers; metal-semiconductor field effect transistors (MESFETs); heterojunction field effect transistors (HFETs) and bipolar transistors (HBTs); photodiodes, vertical-and in-plane-cavity laser diodes, and other optoelectronic devices.
6.844 is a graduate introduction to programming theory, logic of programming, and computability, with the programming language Scheme used to crystallize computability constructions and as an object of study itself. Topics covered include: programming and computability theory based on a term-rewriting, "substitution" model of computation by Scheme programs with side-effects; computation as algebraic manipulation: Scheme evaluation as algebraic manipulation and term rewriting theory; paradoxes from self-application and introduction to formal programming semantics; undecidability of the Halting Problem for Scheme; properties of recursively enumerable sets, leading to Incompleteness Theorems for Scheme equivalences; logic for program specification and verification; and Hilbert's Tenth Problem.
6.004 offers an introduction to the engineering of digital systems. Starting with MOS transistors, the course develops a series of building blocks — logic gates, combinational and sequential circuits, finite-state machines, computers and finally complete systems. Both hardware and software mechanisms are explored through a series of design examples.
6.004 is required material for any EECS undergraduate who wants to understand (and ultimately design) digital systems. A good grasp of the material is essential for later courses in digital design, computer architecture and systems. The problem sets and lab exercises are intended to give students "hands-on" experience in designing digital systems; each student completes a gate-level design for a reduced instruction set computer (RISC) processor during the semester.
This course covers the algorithmic and machine learning foundations of computational biology combining theory with practice. We cover both foundational topics in computational biology, and current research frontiers. We study fundamental techniques, recent advances in the field, and work directly with current large-scale biological datasets.
A computational camera attempts to digitally capture the essence of visual information by exploiting the synergistic combination of task-specific optics, illumination, sensors and processing. In this course we will study this emerging multi-disciplinary field at the intersection of signal processing, applied optics, computer graphics and vision, electronics, art, and online sharing through social networks. If novel cameras can be designed to sample light in radically new ways, then rich and useful forms of visual information may be recorded — beyond those present in traditional photographs. Furthermore, if computational process can be made aware of these novel imaging models, them the scene can be analyzed in higher dimensions and novel aesthetic renderings of the visual information can be synthesized.
We will discuss and play with thermal cameras, multi-spectral cameras, high-speed, and 3D range-sensing cameras and camera arrays. We will learn about opportunities in scientific and medical imaging, mobile-phone based photography, camera for HCI and sensors mimicking animal eyes. We will learn about the complete camera pipeline. In several hands-on projects we will build physical imaging prototypes and understand how each stage of the imaging process can be manipulated.
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