Online courses directory (88)

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Kadenze Free Design Visual Arts

Creating for Mixed Reality involves a variety of disciplines and tools that need to be brought together into a single pipeline. Rarely does one person contain the experience to do everything to satisfaction, it takes a village. In this course we will discuss the wide array of disciplines (architecture, vfx, animation, game design, interaction design, character design) and look at different approaches to creating content including shortcuts to achieve a more lifelike experience with less effort.

Starts : Late 2017
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Kadenze Free Creative Computing Music Music Technology

The course introduces audio signal processing concepts motivated by examples from MIR research. More specifically students will learn about spectral analysis and time-frequency representations in general, monophonic pitch estimation, audio feature extraction, beat tracking, and tempo estimation.

Starts : 2017-02-24
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Kadenze Free Creative Computing Visual Arts

This course proposes a deepened survey of current practices in generative arts and computational creativity with an emphasis on the formal paradigms and algorithms used for generation. In this advanced class, we study how evolutionary computing, neural networks, and procedural generation can produce novel and valuable artifacts. We survey advances in search-based methods and procedural generation. We look at how to formalize aesthetic measures and learn how creative systems can be evaluated.

We illustrate how these algorithms have been used in numerous examples of past and current productions in visual art, new media, music, poetry, literature, design, architecture, games, moving images, and robot-art. Students get to practice these algorithms first hand and develop new generative pieces through assignments and projects in MAX.

Finally, we discuss the societal and ethical implications of the automation of creative tasks, from the fear of artificial intelligence to the algorithmic bias, and from the most technophobic visions to the most technophilic ideals.

Starts : Summer 2017
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Kadenze Free Photography Videography

This class will provide an understanding of the camera settings and gear that is used in professional DSLR and mirrorless video production. We will cover the basics of camera systems and lenses, including achieving perfect exposure and great color, and will also dig into lighting and camera support. This course will lead you through a smooth transition from still photographer to video professional.

Starts : 2017-06-06
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Kadenze Free Fashion History and Culture

This 4-session survey course covers the main designers in Parisian Fashion from the 1950s to the 1990s, focusing closely on one iconic creative individual for each decade. Their work is discussed in light of the cultural and political context of the time, which students learn about through video lectures, assigned readings and discussions. In addition to learning about specific designers and key sartorial techniques and trends, students learn about the main phenomena in the fashion business for each decade.

The first session will be devoted to the 1950s and the beginning of post-war changes in dress codes for both men and women. Pierre Cardin is the featured designer. The second session will be devoted to the 1960s and the culture of youth that it brought about. Yves Saint Laurent is the featured designer. The third session is devoted to the 1970s, with Kenzo and Sonia Rykiel in the limelight. The fourth session covers the 1980s culture of power, money, and excess with Jean Charles de Castelbajac, Rei Kawakubo and Yoshi Yamamoto as the highlighted designers.

Starts : 2016-11-08
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Kadenze Free Business Music Music Technology

Explore how leading audio, music, and video technology companies bring products from idea to market, and discover your career options in the industry! In five 30- to 60-minute sessions, you’ll gain insight into daily life at companies such as Adobe, Universal Audio, iZotope, and more. Learn from professionals who design, engineer, manage, and market leading creative technologies. Examine best practices and responsibilities of various industry roles. Hiring managers will share secrets in navigating the hiring process. And, get your questions answered by our mentor network of creative tech experts and entrepreneurs, who will be online to offer advice in AMA’s and one-on-one office hours.


Continue learning about the creative technology industry in our companion course, Inside the Music and Video Technology Industry.

Starts : 2017-03-30
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Kadenze Free History and Culture Visual Arts

This first course covers the 19th century movements of Romanticism, Realism, and Impressionism and how they set the stage for the radical expressions of Post Impressionism, Fauvism, Cubism, and the pure abstraction of Kandinsky, Mondrian, and Malevich.

Starts : 2016-02-17
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Kadenze Free Design Visual Arts

Comics are one of the most popular and exciting ways to tell a story. This course offers a look at the fundamental building blocks of the comic book medium. Exploring panel to panel transitions, text to image relationships, and the intricacies of page layouts, students will examine new and innovative ways to bring their stories to life.

This course is designed for both beginning and advanced visual artists. Whether students have tried their hand at comics before or are simply interested in investigating how comics work, this course will provide insights to help storytellers make the most of every page.

Starts : Early Fall 2017
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Kadenze Free Computational Graphics Creative Computing Visual Arts

This course explores the role of computation in the conception and representation of shape and form. With a recognition that artists, architects and designers learn best when creating new work, programming will be taught as a creative medium. In the Python language, students will develop, analyze and critique algorithmic approaches to digital drawing, modeling, and projection. Specifically, the powerful, robust, and well-documented Python Rhinoscript library will be introduced and explored in detail. This API allows Rhinoceros modeling software to be scripted with text-based code. Scripting in this manner can automate existing processes and can lead to novel kinds, relationships, and orders of shape and form. Architects, sculptors, and any artists or designers interested in the either fabrication or communication of form and shape will recognize the importance of projection–the the transformation of three-dimensional geometry onto a two-dimensional picture plane, cut sheet, paper or screen. As a result, this course focuses not only on the generation of geometry, but the output of geometry. In parallel to extending students' technical proficiency, this course will touch on the conceptual and theoretical implications of algorithmic design. Each of the five lessons will build upon each other to develop an understanding of the Python language, algorithmic strategies, and digital geometric craft (the interrelated structures and topologies that make up digital models). Beginning with the most primitive geometric element–the point–the course will build curves in two and three dimensions, organize those curves to function as the input for methods that generate surfaces. Subsequently, the course will return to the realm of drawing as surfaces will be used to generate lines and curves in concert with orthographic and perspective projection.

Starts : 2017
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Kadenze Free Curation History and Culture Visual Arts

This class provides a theoretical and practical understanding of the growing field of contemporary museum education. It includes an examination of the changes occurring in art and design educational paradigms within the museum world, the evolving nature of museums as institutions with educational missions, along with learning and interpretive theories unique to the museum context. The class provides an extensive hands-on component devoted to the special methods, practices, and skills associated with teaching with artworks, and in designing educational material, projects, programs and innovative learning experiences within the art and design museum settings. The course also explores critical issues facing the field through theory, practice, and the analysis of case studies, including audience diversity, collaboration with schools and communities, the rethinking of museum missions and practices, and the potential for innovation and avant-garde practice within the field.

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Kadenze Free Creative Computing

Pure Data is a popular dataflow programming environment for creative applications in audio, visuals and interaction. As an open source visual programming language, it is accessible to beginners, but it also offers a wide array of tools for experienced digital artists.


This course provides an introduction to the core programming skills required to design and build audio applications in Pure Data. Using synthesis, sampling, and signal processing techniques, users will learn to create unique and original devices and systems for music composition and performance. Throughout the course, we will review the fundamental objects available in Pure Data, and how to patch them together to implement standard audio techniques. We will also go over various best practices to help you organize your patches efficiently, and improve your workflow. Finally, we will put it all together in creative projects that will help you integrate what we have learned in your own art making. This introductory course will reveal that Pure Data is an ideal programming environment for creative purposes thanks to its built-in data processing and user interface tools.

Starts : 2016-07-22
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Kadenze Free Computational Graphics Creative Computing

This course introduces you to deep learning: the state-of-the-art approach to building artificial intelligence algorithms. We cover the basic components of deep learning, what it means, how it works, and develop code necessary to build various algorithms such as deep convolutional networks, variational autoencoders, generative adversarial networks, and recurrent neural networks. A major focus of this course will be to not only understand how to build the necessary components of these algorithms, but also how to apply them for exploring creative applications. We'll see how to train a computer to recognize objects in an image and use this knowledge to drive new and interesting behaviors, from understanding the similarities and differences in large datasets and using them to self-organize, to understanding how to infinitely generate entirely new content or match the aesthetics or contents of another image. Deep learning offers enormous potential for creative applications and in this course we interrogate what's possible. Through practical applications and guided homework assignments, you'll be expected to create datasets, develop and train neural networks, explore your own media collections using existing state-of-the-art deep nets, synthesize new content from generative algorithms, and understand deep learning's potential for creating entirely new aesthetics and new ways of interacting with large amounts of data.

Starts : Summer 2017
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Kadenze Free Computational Graphics Creative Computing

This course extends the course material from the first course on Creative Applications of Deep Learning, providing an updated landscape on the state of the art techniques in recurrent neural networks. We'll see how to use recurrent networks for modeling and generating images, text, handwriting, and attention. We begin by recapping what we've done up until now and show how to extend our practice to the cloud where we can make use of much better hardware including state-of-the- art GPU clusters. We'll also see how the models we train can be deployed for production environments. The techniques learned here will give us a much stronger basis for developing even more advanced algorithms in the final course of the program.

Starts : Late 2017
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Kadenze Free Computational Graphics Creative Computing

This course extends our existing background in Deep Learning to state of the art techniques in audio, image and text modeling. We'll see how dilated convolutions can be used to model long term temporal dependencies efficiently using a model called WaveNet. We'll also see how to inspect the representations in deep networks using a deep generator network, leading to some of the strongest insights into deep networks and the representations they learn. We'll then switch gears to one of the most exciting directions in Deep Learning thus far: Reinforcement Learning. We'll take a brief tour of this fascinating topic and explore toolkits released by OpenAI, DeepMind, and Microsoft. Finally, we're teaming up with Google Brain's Magenta Lab for our last session on Music and Art Generation. We'll explore Magenta's libraries using RNNs and Reinforcement Learning to create generative and improvised music.

Starts : 2017-01-18
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Kadenze Free Creative Computing

In this course you will learn the essentials of programming real-time audio software, applying these skills to making your own audio devices, and more generally the exciting world of the Internet of Things. You will use the Raspberry Pi as a rapid prototyping platform, exploring the creative potential of real-time sensor and network interaction, combined with real-time sound generation, creating systems that respond to sensor input, communicate with other devices and play sound. Make your own musical instruments, develop devices for sonic artworks, and create new sound design concepts for sonifying everyday objects. Through this course you will develop a basic understanding of audio programming and the core concepts behind programming for the Internet of Things. You will be able to conceptualize and design your own innovative interactive devices.

Starts : 2016-06-01
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Kadenze Free Computational Graphics Creative Computing Music Technology

Creative Programming for Audiovisual Art aims to enhance student skills and experience in the development of software for the creation and manipulation of sounds and images, both in real and non-real time. The course explores the intersection and similarities between sound and image signal processing through the exploration of combined audiovisual approaches. As such it is suitable for those with a strong interest in creative technologies from either an engineering or creative arts background.

This course extends the principles of creative engineering for use in arts, games, and more general interaction scenarios so that students can develop their own projects through the use of computational approaches to audiovisual processing. The lessons will be taught using Javascript. It is recommended that students have some experience with using Processing and some background in digital audio and/or digital image manipulation before taking this course.

Materials on how to use Javascript will be made available, and we will be using bespoke tools and libraries to make this a lot easier. At first we will use ready made code to apply creative techniques. Following this, you’ll be expected to develop your own code based on what you’ve learned. Throughout this process, you should pick up some great skills.

We will spend the first few sessions exploring Digital Audio Signal Processing. This will cover synthesis, sequencing, filtering, sample loading and playback, panning and rudimentary analysis. Following this we’ll be looking at audiovisual interaction using video and 3D graphics.

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Kadenze Free History and Culture

What inspires and influences us as artists? This course offers a unique cross-cultural comparative study of creative practice. The class will be conducted in a presentation and discussion format, and is introspective and participatory. Individually, students will share their own art-making and artistic influences across a variety of topics and be asked to examine and articulate what factors shape their values and aesthetics. As part of this, students will also be asked to document aspects of their lives as well as collect examples of art and media.


During this  five week project, students will be given a theme they will develop into a story. This story will form the basis for an original artwork produced during the class, in any medium the student chooses. At the end of the five week period, each story will be presented in the format chosen by the artist. By comparing and analyzing the work, the class will examine differences and similarities of interpretation and expression between cultures.

Starts : Summer 2017
No votes
Kadenze Free Design Visual Arts

Custom Handlettering covers unique and beautiful handlettering used across a wide spectrum of design disciplines. The practice involves drawing letterforms already composed into words, rather than creating characters for an entire alphabet and combining them. Generated for specific uses rather than assembled from a kit of parts, handlettering provides infinite variety for type designers. Students will explore ways to build out an entire digital typeface from handlettered characters.

Tools, methods, and techniques for creating expressive lettering using traditional tools and media such as ink, pen, paint, and brush will be demonstrated. Digitizing hand drawn type into vector fonts, and combining handwork with digital design within projects will be explored. Creating consistent lettering systems by hand and exploring handlettering from illuminated manuscripts through graffiti are also covered.

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Kadenze Free Design Visual Arts

Architecture Theatre in their many forms have explored narrative design in a spatial context. In this course we will look at what we can learn from these disciplines as they relate to the current state of mixed reality. We will talk to award winning mixed reality creators about how they have had to adjust and evolve to create for mixed reality.

Starts : Winter 2017
No votes
Kadenze Free Architecture Visual Arts

Introduction to rules-based drawing with software (Rhino3D and Adobe Illustrator) focusing on graphic compositions of points, lines, and curves. Exercises will introduce and utilize basic ordering systems, two-dimensional geometric operations, graphic compositional principles, and visual hierarchy and legibility with line weights, tone, and poché. Tangible outcomes from the assignments will include line and tone drawings, modulated field drawings, and graphic collage compositions.

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