Kadenze brings together educators, artists, and engineers from leading universities across the globe to provide a world-class creative education. Follow our journey to provide the highest quality online creative education to anyone, anywhere in the world as documented by various online publications.
New course added: Digital Game Design: Into the Silent Water, Under the Rocks and Stones http:///cours...nd-stones.htm
New course added: Pop, Minimalism, and Postmodernism http:///cours...modernism.htm
New course added: Igniting the imagination: Precedents and Concepts http:///cours...-concepts.htm
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This course focuses on the object itself: What does it do, what does it say? How do objects convey ideas? The shape, volume, surface and color of an object constitute its overall visual aesthetic and can communicate the object’s use, utility, significance and value. Analysis, study, exploration and refinement of 3D form, looking at a variety of methods for producing iterative study models and prototypes. Students will be introduced to relevant theoretical approaches, including semiotics, through readings and group discussions. The goal of this course is to teach students how to control the semantic, formal and aesthetic dimensions of their design work so that it communicate the story of the designer, brand or company to the intended users/consumers.
Starts : 2017 /courses/24140/igniting-the-imagination-precedents-and-concepts.htm?assign=courselink
While the term “Fashion Icon” is relatively modern, fashion has always been defined and redefined by bold visionaries throughout history. Images of today's celebrities and fashion mavens are ever-present, but long before the selfie, sculpture and painting captured individuals and their fashion styling. Designers still look to these powerful sources for fashion elements and inspiration, and this course will trace the history of clothing and the way that themes have been interpreted over the last 500 years.
Starting in the 15th century, we will view the fashion biographies of notable individuals and examine garments and ‘looks’ for their trend-setting elements. Fashion is extremely and pointedly cyclical, and garment elements and design ideas that look ‘fresh’ to a certain generation can often be directly or indirectly traced to a prior moment or figure in history. In this course we will look at some of these times and people, and compare and contrast them to fashion that has emerged. Contemporary designs will be reviewed to identify the reuse or redefinition of many of these details. We will progressively develop the eye and skill to sketch and create our own ideas through a creative journaling process, culminating in an original design project based on historical elements.
Starts : 2016-09-20
Comics are one of the most popular and exciting ways to tell a story. This course offers a look at the fundamental building blocks of the comic book medium. Exploring panel to panel transitions, text to image relationships, and the intricacies of page layouts, students will examine new and innovative ways to bring their stories to life.
This course is designed for both beginning and advanced visual artists. Whether students have tried their hand at comics before or are simply interested in investigating how comics work, this course will provide insights to help storytellers make the most of every page.
Starts : 2016-02-17
Introduction to Sound and Acoustic Sketching will offer tools and practices to inspire students to approach sound and acoustics as elements in the sketching stage of a design project.
The course provides students with foundational knowledge and practical tools to analyze and use soundscapes and acoustic impulse responses in projects. In addition, a basic taxonomy of sound terms will be introduced, allowing students to develop a language for communicating and establishing dialogues about sound with all stakeholders in an audiovisual project. The practical component of the course is anchored in exercises that allow students to experiment and assimilate the different aspects of sound and acoustic sketching, namely:
• Sound Walks – Students practice “deep listening”, “sound scripting” and sound recording;
• Sound Browsing and Retrieving – Students learn how to obtain free sounds (using the Free Online Sound Repository Freesound.com) and build up a scripted inventory in the process of sound design;
• Sound Editing – Students learn how to produce a creative sound montage based on their acoustic memory and a sound design script, using the free multi-platform sound editing software Audacity;
• Critical Sound Review – By comparing the sound sketch produced in this exercise with the actual recording of the sound walk, students can develop critical insights about the their conceptual perception and representation of an acoustic phenomena, in comparison with the factual recording of the same event;
• Acoustic Mapping by Impulse Response – Students learn how to record an acoustic impulse response from a physical space;
• Acoustic Imprinting by Convolution – Students learn how to imprint a pre-recorded acoustic response in an original audio content, producing an acoustic simulation for an architectural space, using free multi-platform sound programing environment Pure Data/Chuck.
Upon the completion of these exercises, students will produce two sound sketches: designing a soundscape based on their recollection of sound events, and simulating an acoustic space, based on analogous impulse responses from similar spaces.
Furthermore, students will gain introductory experience using the using the free online sound repository Freesound.com, the free multi-platform sound editing software Audacity and the free multi-platform sound programing environment Pure Data (or Chuck).
Starts : 2017-01-31