Courses tagged with "Canvas.net" (7)
Digital Media One is a four-week online course designed for students who want to learn digital media. This may include artists, designers, or photographers who would like to build a Web site or Web portfolio to showcase their work, as well as students who would like to learn more about the curriculum of Peninsula College
Exploring geographic information systems (GIS) is a self-paced course where participants will learn about GIS and how the technology is being used in the real world to support problem-solving and decision-making. Participants will create and manage spatial databases, produce well-designed maps, and undertake spatial data analysis using free online software tools. These activities require proficiency in fundamental computer and Internet skills. Participants will have the opportunity to obtain digital badges throughout the course. This course is offered through Canvas Network as a non-credit course created by Simon Fraser University. Students enrolled in only this course are not considered students of Simon Fraser University.
This course provides students with a theoretical and conceptual understanding of the field of game design, along with practical exposure to the process of creating a game. Topics covered include iteration, rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, and user interface design. Primary focus is on non-digital games. The course instructor recommends purchase of one or more textbooks or other course materials. Please see the details below. * Challenges for Game Designers, by Brathwaite & Schreiber. [Required; estimated cost $16.50] This book covers a lot of basic information on both practical and theoretical game design. It will be referenced heavily throughout the course. * Tabletop: Analog Game Design, edited by Costikyan [Required; free as PDF download] This is a collection of essays on tabletop game design and analysis. * Understanding Comics: The Invisible Art, by McCloud. [Recommended; estimated cost $12.50] While this book refers to comics, many of the lessons within it can be applied to game design and other forms of art. It also is written in a comic book format (which makes it fun to read). * A Theory of Fun for Game Design, by Koster. [Recommended; estimated cost $15.50] This book shows the similarities between game design and education. It also incorporated good discussions regarding the concept of Flow.
Whether you are 13 or 113, this Google Ninja course is for you. Most people THINK they know how to use many of Google's free tools, but they actually only use a small portion of what's possible. This course will help you become a near-expert at using the main Google programs, including email and calendaring, video conferencing and chat, spreadsheets, word processing, slide presentations, drawing, survey forms, drive storage, photo editing, blogging, and much more!
This course familiarizes students with creating instructionally focused interactive media. The tool used in the class currently is Adobe Flash. Topics to be covered include fundamental programming concepts (variables, variable types, code re-use, commenting code, and basic control structures) in addition to the fundamentals of the flash environment (animation or
This course provides an overview of the evolving field of cybersecurity, with an introduction to cybersecurity standards and law. Students will learn about common cyber attacks and the techniques for identifying, detecting, and defending against cybersecurity threats. They will also gain a basic understanding of personal, physical, network, web, and wireless security, as well as a foundation for more advanced study of cybersecurity.
Effective social media policy protects an organization from risk at the same time as it enables employees to develop more effective ways to accomplish work. Driving the implementation of social media policy is a great way for Human Resources (HR) and business leaders to demonstrate value with executive leadership.