Courses tagged with "Information technology" (68)
This studio discusses in great detail the design of urban environments, specifically in Providence, RI. It will propose strategies for change in large areas of cities, to be developed over time, involving different actors. Fitting forms into natural, man-made, historical, and cultural contexts; enabling desirable activity patterns; conceptualizing built form; providing infrastructure and service systems; guiding the sensory character of development: all are topics covered in the studio. The course integrates architecture and planning students in joint work and requires individual designs and planning guidelines as a final product.
This course offers an introduction to the history, theory, and construction of basic structural systems as well as an introduction to energy issues in buildings. It emphasizes basic systematic and elemental behavior, principles of structural behavior, and analysis of individual structural elements and strategies for load carrying. The course also introduces fundamental energy topics including thermodynamics, psychrometrics, and comfort. It is a required class for M. Arch. students.
The transition from high school and home to college and a new living environment can be a fascinating and interesting time, made all the more challenging and interesting by being at MIT. More than recording the first semester through a series of snapshots, this freshman seminar will attempt to teach photography as a method of seeing and a tool for better understanding new surroundings. Over the course of the semester, students will develop a body of work through a series of assignments, and then attempt to describe the conditions and emotions of their new environment in a cohesive final presentation.
Subject combines practical instruction, readings, lectures, field trips, visiting artists, group discussions, and individual reviews. Fosters a critical awareness of how images in our culture are produced and constructed. Student-initiated term project at the core of exploration. Special consideration given to the relationship of space and the photographic image. Practical instruction in basic black and white techniques, digital imaging, fundamentals of camera operation, lighting, film exposure, development, and printing. Open to beginning and advanced students. Lab fee. Enrollment limited with preference given to current Master of Architecture students.
This course provides practical instruction in the fundamentals of analog and digital SLR and medium/large format camera operation, film exposure and development, black and white darkroom techniques, digital imaging, and studio lighting.
This semester we will explore the MIT Department of Brain and Cognitive Sciences for our theme- and site-specific term project, which provides opportunities to develop technical skills and experimental photographic techniques, and for personal artistic exploration. Final projects will be presented on site in exhibition format.
Work in progress is continuously presented and discussed in a critical forum. Lectures, readings, visiting professionals, group discussions, and site visits encourage aesthetic appreciation of the medium and a deeper understanding of our semester theme, as well as a critical awareness of how images in our culture are produced and constructed.
This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design.
Furniture making is in many ways like bridge building, connections holding posts apart with spans to support a deck. Many architects have tried their hand at furniture design, Wright, Mies Van Der Rohe, Aalto, Saarinen, Le Corbusier, and Gerhy.
We will review the history of furniture making in America with a visit to the Decorative Arts Collection at the Museum of Fine Arts in Boston and have Cambridge artist/craftsman Mitch Ryerson show us his work and talk about design process. Students will learn traditional woodworking techniques beginning with the use of hand tools, power tools and finally woodworking machines.
Students will build a single piece of furniture of an original design that must support someone weighing 185 lbs. sitting on it 12 inches off the ground made primarily of wood. Students should expect to spend approximately 80 hours in the shop outside of class time.
Preregistered architecture students will get first priority but first meeting attendance is mandatory. Twelve student maximum, no exceptions.
The aim of the Portfolio Seminar is to assist in developing a critical position in relationship to their design work. By engaging multiple forms of representation, written and visual, students will explore methods that facilitate describing and representing their design work. Through a critical assessment of their existing portfolios, students will first be challenged to articulate design theses and interests in their past projects. Different mediums of representation will then be studied in order to hone an understanding of the relationship between form and content, and more specifically, the understanding of particular modes of representation as different filters through which their work can be read. Some of the questions that will be addressed are:
- How does one go about describing an image?
- How does one theorize representation?
- How does one articulate a design thesis in writing verses visual media?
- How can the two interact to enhance each other?
- How do different media, printed verses web publishing, affect the representation of work?
- How is your work best communicated?