Courses tagged with "Nutrition" (112)
This is the second in a series of four courses; each addressing a different set of skills science educators need to meet the demands of their career. In this course, teachers will engage in experiences designed to develop the skills needed to create a more powerful science learning environment in their classroom.
This is the third in a series of four courses; each addressing a different set of skills science educators need to meet the demands of their career. In this course, teachers will develop a deeper understanding of several broad topics in the major science content areas by examining common misconceptions.
Based upon the award winning* educational resources of same name developed by Simon McIntyre and Karin Watson, the Learning to Teach Online (LTTO) MOOC is designed to help existing educators establish or improve their own online or blended teaching practices. The target audience is primarily teachers in higher education, K-12, community college, and vocational or private education.
This course provides prospective college students with a primer in college level reading, writing, and mathematics. Whether a student is preparing to take a standardized placement test, or simply wishing to determine and improve his or her readiness to handle college-level work, this course can help to build mastery and confidence. Students may choose to work at their own pace across all three subject areas, or to select individual content areas. Pretests will determine any learning deficits, which can then be mastered through self-paced learning modules. Not forgetting the importance of the human touch, this course is overseen by a trio of reading, writing, and mathematics professors who will be available to assist and encourage students along their journey to college readiness.
Did you miss the course when it ran in 2014? Now you can join up for the next offering. Learn about ways to assess and teach new and emerging 21st century skills: we cover the nature of these skills, methods of assessment, interpretation and reporting of assessments, and their implications for teaching.
Why and how are teachers integrating ICT (Information and Communication Technology) into primary education? In this course we analyse examples from schools in different parts of the world, and bring professional teachers, headteachers and policymakers together to share their best ideas and inspiring stories. The materials in the course are based on studies carried out for the UNESCO Institute of IT in Education, Moscow.
Positive psychology meets K-12 pedagogy. This course explores key ideas of positive psychology and shows how great teachers apply those lessons to maximize student engagement and accomplishment. Through lectures, discussions, interviews and footage of great educators in action, you’ll learn how to integrate character-based objectives into your own teaching.
Tinkering activities provide a powerful way to inspire students' interest, engagement, and understanding in science. The Tinkering Fundamentals course will help educators and enthusiasts develop a practice of tinkering and making. This course will focus on key design elements of high-quality, science-rich tinkering activities, effective facilitation strategies and environmental organization.
Higher education professionals, new PhD graduates, newly hired university educators and research scientists, and others interested in enhancing their teaching techniques in a university setting will acquire in this six-week course the foundational knowledge of the science of teaching and learning and develop skills and strategies for teaching at the university level.
This course is designed to guide science educators towards an understanding of the Framework for K-12 Science Education and how, when integrated with the Scientific and Engineering Design Practices and Crosscutting Concepts are the basis for classroom instruction using the Next Generation Science Standards.
Video games aren’t just fun, they can be powerful vehicles for learning as well. In this course, we discuss research on the kinds of thinking and learning that go into video games and gaming culture, benefits and drawbacks of digital gameplay, tensions between youth culture and traditional education, and new developments intended to bridge that growing divide.
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