Courses tagged with "Class2Go" (28)
Everything in the universe can be measured. Under Pressure. Earth's Tilt 1: The Reason for the Seasons. Earth's Tilt 2: Land of the Midnight Sun. 2D Equilibrium -- Balancing Games. Under Pressure. Earth's Tilt 1: The Reason for the Seasons. Earth's Tilt 2: Land of the Midnight Sun. 2D Equilibrium -- Balancing Games.
Classical gravity. How masses attract each other (according to Newton). Introduction to Gravity. Mass and Weight Clarification. Gravity for Astronauts in Orbit. Would a Brick or Feather Fall Faster. Acceleration Due to Gravity at the Space Station. Space Station Speed in Orbit. Introduction to Newton's Law of Gravitation. Gravitation (part 2). Introduction to Gravity. Mass and Weight Clarification. Gravity for Astronauts in Orbit. Would a Brick or Feather Fall Faster. Acceleration Due to Gravity at the Space Station. Space Station Speed in Orbit. Introduction to Newton's Law of Gravitation. Gravitation (part 2).
Linear momentum. Conservation of momentum. Elastic collisions. Introduction to Momentum. Momentum: Ice skater throws a ball. 2-dimensional momentum problem. 2-dimensional momentum problem (part 2). Introduction to Momentum. Momentum: Ice skater throws a ball. 2-dimensional momentum problem. 2-dimensional momentum problem (part 2).
Thinking about making things rotate. Center of mass, torque, moments and angular velocity. Center of Mass. Introduction to Torque. Moments. Moments (part 2). Relationship between angular velocity and speed. Conservation of angular momentum. Center of Mass. Introduction to Torque. Moments. Moments (part 2). Relationship between angular velocity and speed. Conservation of angular momentum.
Pendulums. Slinkies. You when you have to use the bathroom but it is occupied. These all go back and forth over and over and over again. This tutorial explores this type of motion. Introduction to Harmonic Motion. Harmonic Motion Part 2 (calculus). Harmonic Motion Part 3 (no calculus). Introduction to Harmonic Motion. Harmonic Motion Part 2 (calculus). Harmonic Motion Part 3 (no calculus).
In this tutorial we begin to explore ideas of velocity and acceleration. We do exciting things like throw things off of cliffs (far safer on paper than in real life) and see how high a ball will fly in the air. Introduction to Vectors and Scalars. Calculating Average Velocity or Speed. Solving for Time. Displacement from Time and Velocity Example. Acceleration. Airbus A380 Take-off Time. Airbus A380 Take-off Distance. Why Distance is Area under Velocity-Time Line. Average Velocity for Constant Acceleration. Acceleration of Aircraft Carrier Takeoff. Deriving Displacement as a Function of Time, Acceleration and Initial Velocity. Plotting Projectile Displacement, Acceleration, and Velocity. Projectile Height Given Time. Deriving Max Projectile Displacement Given Time. Impact Velocity From Given Height. Viewing g as the value of Earth's Gravitational Field Near the Surface. Projectile motion (part 1). Projectile motion (part 2). Projectile motion (part 3). Projectile motion (part 4). Projectile motion (part 5). Introduction to Vectors and Scalars. Calculating Average Velocity or Speed. Solving for Time. Displacement from Time and Velocity Example. Acceleration. Airbus A380 Take-off Time. Airbus A380 Take-off Distance. Why Distance is Area under Velocity-Time Line. Average Velocity for Constant Acceleration. Acceleration of Aircraft Carrier Takeoff. Deriving Displacement as a Function of Time, Acceleration and Initial Velocity. Plotting Projectile Displacement, Acceleration, and Velocity. Projectile Height Given Time. Deriving Max Projectile Displacement Given Time. Impact Velocity From Given Height. Viewing g as the value of Earth's Gravitational Field Near the Surface. Projectile motion (part 1). Projectile motion (part 2). Projectile motion (part 3). Projectile motion (part 4). Projectile motion (part 5).
You understand velocity and acceleration well in one-dimension. Now we can explore scenarios that are even more fun. With a little bit of trigonometry (you might want to review your basic trig, especially what sin and cos are), we can think about whether a baseball can clear the "green monster" at Fenway Park. Visualizing Vectors in 2 Dimensions. Projectile at an Angle. Different Way to Determine Time in Air. Launching and Landing on Different Elevations. Total Displacement for Projectile. Total Final Velocity for Projectile. Correction to Total Final Velocity for Projectile. Projectile on an Incline. Unit Vectors and Engineering Notation. Clearing the Green Monster at Fenway. Green Monster at Fenway Part 2. Unit Vector Notation. Unit Vector Notation (part 2). Projectile Motion with Ordered Set Notation. Optimal angle for a projectile part 1. Optimal angle for a projectile part 2 - Hangtime. Optimal angle for a projectile part 3 - Horizontal distance as a function of angle (and speed). Optimal angle for a projectile part 4 Finding the optimal angle and distance with a bit of calculus. Race Cars with Constant Speed Around Curve. Centripetal Force and Acceleration Intuition. Visual Understanding of Centripetal Acceleration Formula. Calculus proof of centripetal acceleration formula. Loop De Loop Question. Loop De Loop Answer part 1. Loop De Loop Answer part 2. Visualizing Vectors in 2 Dimensions. Projectile at an Angle. Different Way to Determine Time in Air. Launching and Landing on Different Elevations. Total Displacement for Projectile. Total Final Velocity for Projectile. Correction to Total Final Velocity for Projectile. Projectile on an Incline. Unit Vectors and Engineering Notation. Clearing the Green Monster at Fenway. Green Monster at Fenway Part 2. Unit Vector Notation. Unit Vector Notation (part 2). Projectile Motion with Ordered Set Notation. Optimal angle for a projectile part 1. Optimal angle for a projectile part 2 - Hangtime. Optimal angle for a projectile part 3 - Horizontal distance as a function of angle (and speed). Optimal angle for a projectile part 4 Finding the optimal angle and distance with a bit of calculus. Race Cars with Constant Speed Around Curve. Centripetal Force and Acceleration Intuition. Visual Understanding of Centripetal Acceleration Formula. Calculus proof of centripetal acceleration formula. Loop De Loop Question. Loop De Loop Answer part 1. Loop De Loop Answer part 2.
Work and energy. Potential energy. Kinetic energy. Mechanical advantage. Springs and Hooke's law. Introduction to work and energy. Work and Energy (part 2). Conservation of Energy. Work/Energy problem with Friction. Introduction to mechanical advantage. Mechanical Advantage (part 2). Mechanical Advantage (part 3). Intro to springs and Hooke's Law. Potential energy stored in a spring. Spring potential energy example (mistake in math). Introduction to work and energy. Work and Energy (part 2). Conservation of Energy. Work/Energy problem with Friction. Introduction to mechanical advantage. Mechanical Advantage (part 2). Mechanical Advantage (part 3). Intro to springs and Hooke's Law. Potential energy stored in a spring. Spring potential energy example (mistake in math).
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