Courses tagged with "Information environments" (40)
This studio proposes to engage tectonics as a material process. By exploring transformation, indeterminacy and mutability inherent in material and landscape processes, students will be challenged to engage notions of duration as a design strategy for architecture and urbanism. While the second law of thermodynamics states that the material universe tends toward a state of increasing disorder, architects build and construct in opposition to these forces. Attempting to delay the processes of disorder, decay and collapse, tectonics is often seen as the embodied expression of an arrested moment the finite resolution of the building process. Yet the processes that enable and disable architecture extend beyond any arrested moment.
A more detailed description can be found in the syllabus section.
This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design.
"Parrhesia" was an Athenian right to frank and open speaking, the right that, like the First Amendment, demands a "fearless speaker" who must challenge political powers with criticism and unsolicited advice. Can designer and artist respond today to such a democratic call and demand? Is it possible to do so despite the (increasing) restrictions imposed on our liberties today? Can the designer or public artist operate as a proactive "parrhesiatic" agent and contribute to the protection, development and dissemination of "fearless speaking" in Public Space?
This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design.
The aim of the Portfolio Seminar is to assist in developing a critical position in relationship to their design work. By engaging multiple forms of representation, written and visual, students will explore methods that facilitate describing and representing their design work. Through a critical assessment of their existing portfolios, students will first be challenged to articulate design theses and interests in their past projects. Different mediums of representation will then be studied in order to hone an understanding of the relationship between form and content, and more specifically, the understanding of particular modes of representation as different filters through which their work can be read. Some of the questions that will be addressed are:
- How does one go about describing an image?
- How does one theorize representation?
- How does one articulate a design thesis in writing verses visual media?
- How can the two interact to enhance each other?
- How do different media, printed verses web publishing, affect the representation of work?
- How is your work best communicated?