Online courses directory (548)
CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.
Looking to get started with computer science while learning to program in Python?
This computer science course provides an introduction to computer science that’s both challenging and fun. It takes a broad look at the field of computer science through a variety of demonstrations and projects. We’ll cover both low- and high-level concepts, from how the circuits inside a computer represent data to how to design algorithms, as well as how all of this information affects the technology we use today. Additionally, we’ll teach the basics of Python programming, giving us a a way to put our new CS knowledge into practice.
No need to know any programming before starting the course; we’ll teach everything you need to know along the way. All you need to start is a good grasp of algebra, and you can fall in love with both the concepts and the practice of computer science.
This course will introduce you to the field of computer science and the fundamentals of computer programming. Introduction to Computer Science I is specifically designed for students with no prior programming experience, and taking this course does not require a background in Computer Science. This course will touch upon a variety of fundamental topics within the field of Computer Science and will use Java, a high-level, portable, and well-constructed computer programming language developed by Sun Microsystems (now Oracle), to demonstrate those principles. We will begin with an overview of the course topics as well as a brief history of software development. We will cover basic object-oriented programming terminology and concepts such as objects, classes, inheritance, and polymorphism, as well as the fundamentals of Java, its primitive data types, relational operators, control statements, exception handling, and file input /output. By the end of the course, you should have a strong understanding of the fundam…
This course is a continuation of the first-semester course titled CS101: Introduction to Computer Science I [1]. It will introduce you to a number of more advanced Computer Science topics, laying a strong foundation for future academic study in the discipline. We will begin with a comparison between Java - the programming language utilized last semester - and C++, another popular, industry-standard programming language. We will then discuss the fundamental building blocks of Object-Oriented Programming, reviewing what we learned last semester and familiarizing ourselves with some more advanced programming concepts. The remaining course units will be devoted to various advanced topics, including the Standard Template Library, Exceptions, Recursion, Searching and Sorting, and Template Classes. By the end of the class, you will have a solid understanding of Java and C++ programming, as well as a familiarity with the major issues that programmers routinely address in a professional setting. [1] http://www.saylor.
In the first unit, we will learn the mechanics of editing and compiling a simple program written in C++. We will begin with a discussion of the essential elements of C++ programming: variables, loops, expressions, functions, and string class. Next, we will cover the basics of object-oriented programming: classes, inheritance, templates, exceptions, and file manipulation. We will then review function and class templates and the classes that perform output and input of characters to/from files. This course will also cover the topics of namespaces, exception handling, and preprocessor directives. In the last part of the course, we will learn some slightly more sophisticated programming techniques that deal with data structures such as linked lists and binary trees. This course contains a number of sample programs and review exercises. Through these exercises, students should better learn how to write functions, use the string class, and write elementary data structures such as linked lists and bina…
When we use programming for problem-solving purposes, data must be stored in certain forms, or Data Structures, so that operations on that data will yield a specific type of output. Imagine, for example, that a non-profit is having trouble staying afloat and needs an increase in donation. It decides it wants to keep track of its donors in a program in order to figure out who is contributing and why. You would first need to define the properties that would define those donors: name, address, amount donated, date of donation, and so on. Then, when the non-profit wants to determine how to best reach out to their donors, it can create a model of the average donor that contributes to the non-profitsay, for example, based on size of gift and locationso that it can better determine who is most receptive to its mission. In this case, size of gift and location are the “data” of the donor model. If the non-profit were to use this model, it would be identifying real donors by first generating an abstract…
Software engineering is a discipline that allows us to apply engineering and computer science concepts in the development and maintenance of reliable, usable, and dependable software. The concept of software engineering was first discussed at the 1968 NATO Science Committee in Germany. Today, many practitioners still debate over the term software engineering, often arguing that this discipline does not meet the criteria of engineering; rather, it should be called software development. There are several areas to focus on within software engineering, such as design, development, testing, maintenance, and management. Software development outside of the classroom is a very complex process, mostly because real-world software is much larger and more complex. The purpose of this course is to present software engineering as a body of knowledge. The course is designed to present software engineering concepts and principles in parallel with the software development life cycle. The course will begin with an introducti…
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