Online courses directory (684)
This course covers concepts of computation used in analysis of engineering systems. It includes the following topics: data structures, relational database representations of engineering data, algorithms for the solution and optimization of engineering system designs (greedy, dynamic programming, branch and bound, graph algorithms, nonlinear optimization), and introduction to complexity analysis. Object-oriented, efficient implementations of algorithms are emphasized.
This course provides introduction to computer graphics algorithms, software and hardware. Topics include: ray tracing, the graphics pipeline, transformations, texture mapping, shadows, sampling, global illumination, splines, animation and color. This course offers 6 Engineering Design Points in MIT's EECS program.
Today, computer graphics is a central part of our lives, in movies, games, computer-aided design, virtual reality, virtual simulators, visualization and even imaging products and cameras. This course, part of the Virtual Reality (VR) Professional Certificate program, teaches the basics of computer graphics that apply to all of these domains.
Students will learn to create computer-generated images of 3D scenes, including flybys of objects, make a real-time scene viewer, and create very realistic images with raytracing. We will start with a simple example of viewing a teapot from anywhere in space, understanding the basic mathematics of virtual camera placement. Next, you will learn how to use real-time graphics programming languages like OpenGL and GLSL to create your own scene viewer, enabling you to fly around and manipulate 3D scenes. Finally, we will teach you to create highly realistic images with reflections and shadows using raytracing.
This course runs for 6 weeks and consists of four segments. Each segment includes an individual programming assignment:
- Overview and Basic Math (Homework 0: 10% of grade)
- Transformations (Homework 1: 20% of grade)
- OpenGL and Lighting (Homework 2: 35% of grade)
- Raytracing (Homework 3: 35% of grade)
This term, students who earn a total score of 50% or greater will have passed the course and may obtain a certificate from UC San DiegoX.
This course analyzes issues associated with the implementation of higher-level programming languages. Topics covered include: fundamental concepts, functions, and structures of compilers, the interaction of theory and practice, and using tools in building software. The course includes a multi-person project on compiler design and implementation.
How does the global network infrastructure work and what are the design principles on which it is based? In what ways are these design principles compromised in practice? How do we make it work better in today's world? How do we ensure that it will work well in the future in the face of rapidly growing scale and heterogeneity? And how should Internet applications be written, so they can obtain the best possible performance both for themselves and for others using the infrastructure? These are some issues that are grappled with in this course. The course will focus on the design, implementation, analysis, and evaluation of large-scale networked systems.
Topics include internetworking philosophies, unicast and multicast routing, congestion control, network quality of service, mobile networking, router architectures, network-aware applications, content dissemination systems, network security, and performance issues. Material for the course will be drawn from research papers, industry white papers, and Internet RFCs.
CS101 teaches the essential ideas of Computer Science for a zero-prior-experience audience. The course uses small coding experiments in the browser to play with the nature of computers, understanding their strengths and limitations. Sign up for the "To be announced" session to be notified by email when the class is next run, and sign up for "Self-Study" to start browsing the class materials right away. Self-Study mode makes all the videos and assignments available to be done at your own pace, but without a certificate of completion at the end.
6.823 is a course in the department's "Computer Systems and Architecture" concentration. 6.823 is a study of the evolution of computer architecture and the factors influencing the design of hardware and software elements of computer systems. Topics may include: instruction set design; processor micro-architecture and pipelining; cache and virtual memory organizations; protection and sharing; I/O and interrupts; in-order and out-of-order superscalar architectures; VLIW machines; vector supercomputers; multithreaded architectures; symmetric multiprocessors; and parallel computers.
This course covers topics on the engineering of computer software and hardware systems: techniques for controlling complexity; strong modularity using client-server design, virtual memory, and threads; networks; atomicity and coordination of parallel activities; recovery and reliability; privacy, security, and encryption; and impact of computer systems on society. Case studies of working systems and readings from the current literature provide comparisons and contrasts. Two design projects are required, and students engage in extensive written communication exercises.
This course delivers a systematic overview of computer vision, emphasizing two key issues in modeling vision: space and meaning. We will study the fundamental theories and important algorithms of computer vision together, starting from the analysis of 2D images, and culminating in the holistic understanding of a 3D scene.
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