Online courses directory (684)
This course introduces abstraction as an important mechanism for problem decomposition and solution formulation in the biomedical domain, and examines computer representation, storage, retrieval, and manipulation of biomedical data. As part of the course, we will briefly examine the effect of programming paradigm choice on problem-solving approaches, and introduce data structures and algorithms. We will also examine knowledge representation schemes for capturing biomedical domain complexity and principles of data modeling for efficient storage and retrieval. The final project involves building a medical information system that encompasses the different concepts taught in the course.
Computer science basics covered in the first part of the course are integral to understanding topics covered in the latter part, and for completing the assigned homework.
Information Technology (IT) is everywhere. Every aspect of human activity depends on it. All IT processes, whether they drive mobile phones, the Internet, transportation systems, enterprise systems, publishing, social networks or any other application, rely on software.
In this new and improved version of the course, you will learn to write software with a progressive hint system for first time programmers. The core skill is programming; not just the ability to piece together a few “lines of code,” but writing quality programs, which will do their job right, and meet the evolving needs of their users. Anyone can write a program; this course teaches you to write good programs.
The course starts from the basics of computing and takes you through a tour of modern object-oriented programming, including classes, objects, control structures, inheritance, polymorphism, and genericity.
Throughout the course, you will have the opportunity to learn the principles of programming as well as the techniques for designing correct and reliable programs by using the Eiffel programming language and notation. You will be trying out example problems to provide your solution, and see it immediately compiled and tested from within your browser. To this end, we are using the Codeboard;web-based IDE, developed at the Chair of Software Engineering (ETH Zurich).
Beyond programming, you will also get a glimpse at theoretical computer science, the set of mathematical techniques that underlie computation and makes today’s IT-based world possible.
In this third edition of the course we specifically focus on helping students with little or no programming experience. To this end, we have improved the introductory material about the Eiffel language, and we have implemented a progressive hint system students can use to get guidance on how to solve the programming exercises.
"Really good course. Followed it with a couple of experienced colleagues all of them having a computer science background. They really liked the concepts and programming in Eiffel a lot. Many thanks to the team making this course available! Can not wait to start with the advanced course!" --Previous CAMSx Participant
Previous edition course evaluation:
Overall course rating (1: worst grade, 6: best grade):
Grade Resp. %Resp
1 1 2%
2 0 2%
3 3 6%
4 9 18%
5 20 40%
6 17 34%
Total respondents: 50
Average: 4.96
This course focuses on laws, approximations and relations of continuum electromechanics. Topics include mechanical and electromechanical transfer relations, statics and dynamics of electromechanical systems having a static equilibrium, electromechanical flows, and field coupling with thermal and molecular diffusion. Also covered are electrokinetics, streaming interactions, application to materials processing, magnetohydrodynamic and electrohydrodynamic pumps and generators, ferrohydrodynamics, physiochemical systems, heat transfer, continuum feedback control, electron beam devices, and plasma dynamics.
Acknowledgements
The instructor would like to thank Xuancheng Shao and Anyang Hou for transcribing into LaTeX the problem set solutions and exam solutions, respectively.
This class explores interaction with mobile computing systems and telephones by voice, including speech synthesis, recognition, digital recording, and browsing recorded speech. Emphasis on human interface design issues and interaction techniques appropriate for cognitive requirements of speech. Topics include human speech production and perception, speech recognition and text-to-speech algorithms, telephone networks, and spatial and time-compressed listening. Extensive reading from current research literature.
This course will focus on fundamental subjects in convexity, duality, and convex optimization algorithms. The aim is to develop the core analytical and algorithmic issues of continuous optimization, duality, and saddle point theory using a handful of unifying principles that can be easily visualized and readily understood.
CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.
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